VALLIS Platform
Governed liquidity + disclosed-odds minigames, ritual UX, and stability-first treasury progression.
Anunnaki Treasury Vault — Progress
Vault cracking is funded by the platform treasury (not pool circulation). Progress increases global ceilings and unlocks permanent
platform-wide rate tiers at Gate 2.0.
Treasury Valuation (stable)
$—
Single-asset treasury view (aggregated by SENTINEL)
Crack Count (global)
0
Milestone stages completed platform-wide
Global Multiplier
×1.00
Unlocked by vault progression (never alters disclosed odds)
Your Multiplier
×1.00
Contribution-weighted (SCAR continuity eligible)
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Red fill represents vault pressure. At 100% the Gate opens (VALLIS 2.0) and platform-wide ceilings unlock permanently.
A sealed third layer may later enforce “monthly average stability” to prevent multiplier decay.
Games
CoinFlip • OMEN • DicerZ/DixTrix • PALIMPSEST • MONOLITH • AD’AM
Stability
SENTINEL (safety) + SCAR (continuity/stats) + Treasury Vault (milestones)
Value
Liquidity rewards by pool share + daily Rune collectibles + receipts & disclosures
Games (Public Suite)
Disclosed odds • deterministic receipts • themed presentation (themes finalized later).
Pools & Vaults
Pools are dynamic (any supported token/network). Users deposit $10–$100, see estimated return, and earn rewards by pool share.
Pools show composition charts; the treasury tracks stability separately.
DustDungFlesh
BloodMoonObsidian
Anunnaki Treasury Vault (private)
Total Pool TVL
$—
Across Dust/Dung/Flesh/BloodMoon/Obsidian
Active Tokens
—
Dynamic: any supported coin/network
Avg Est. APR
—
Estimator only; receipts remain deterministic
Distribution Status
OK
SENTINEL enforced accounting
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Treasury Vault progression: crack stages raise ceilings and unlock platform-wide rates permanently at Gate 2.0.
A sealed third layer tracks monthly averages and can slowly decay multipliers if engagement drops.
Platform Entities
SENTINEL
Safety + correctness engine: throttles/pauses, distribution enforcement, exploit suppression, emergency controls.
SCAR
Continuity + statistics engine: drives the 3-layer multiplier framework (user + global + sealed monthly-average layer).
Daily Runes (Collectibles)
One rune per 24h (Outcome + SCAR + Vault). Duplicate protection: 1 respin excluding duplicate; if still duplicate → Rune Dust
(cosmetic-only). Mythic/Hidden + Sentinel historic runes excluded by default.
Donation Perks
Cosmetic perks only (frames/effects/codex unlocks; optional non-stackable weekly cosmetic respin token). No odds/payout changes.
CONCLAVE
Non-binding voting hub for proposed features/games. Explicit disclaimer: votes inform direction but do not bind implementation.
Next Steps
- Finalize Theme Selector rollout across all pages (Ritual/Orbs/No Theme v2)
- Implement pool adapter (any token/network) + composition charts + per-deposit return estimator
- Wire receipts engine (hashing + storage + audit tools)
- Ship MONOLITH time-gate scheduler + batch packs
- Ship AD’AM ad ledger + fraud controls + $20 redemption
- Integrate Daily Runes + Codex UI + Rune Dust cosmetics
- Integrate SENTINEL controls + SCAR continuity model
Docs Map
Build Agent Note
This homepage is the builder entrypoint: it enumerates every platform surface and how they connect.
Default styling remains base-dark until theme system is fully unified.
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Archive: First running copy of VALLIS docs package with stable scroll + homepage entry.