VALIDATOR BOOTING…
validator: init…
INPUT VALIDATOR
F10 strict
Run Seed
Loadout
boot: js pending…
runtime: (no js yet)
AUDIO
WASDmove LMBshoot RMBfireball Ebomb
SHIFTdash (tap) SPACEoverdrive Bshop F1debug

GENERATOR: RIFT ASCENT

Pick a mode. Infinite Heat is a constant baseline (no ramp). Difficulty increases via wave composition and pressure, not heat escalation.

Prestige Cycle
100-wave loop. Every 100 waves, Prestige +1 and restart at Wave 1.
Infinite Heat
No end. Heat is constant (no ramp). Difficulty scales with time + wave composition + pressure.
Economy
Enemies drop Credits. Spend at the Upgrades menu to evolve builds.
Upgrades
Open the Upgrades overlay (auto-opens on wave clear unless you enable Skip). Spend Credits on run upgrades (damage, fire rate, drones, etc). Drone cap: 4 + ⌊Prestige/2⌋.
Current Prestige
0
Prestige Points (PP)
0
Drone Cap
4
Runs
0
Best Wave
0
Best Score
0
Best Combo
0
Total Kills
0
Total Prestige Earned
0
Achievements
0 / 1000
Geo Droids
0 / 4
Bombs
0 / 5
Geo Droid: Cube
Lvl 0 — rolling slam companion
Geo Droid: Prism
Lvl 0 — per-wave ammo detonation
Geo Droid: Arc
Lvl 0 — chain bolt companion
Geo Droid: Mine
Lvl 0 — deployable trap mines
Kill scoring: CHASER/SHOOTER/STRAFER/BOMBER/HIVE/BOSS each has its own base points. Combos multiply score if you keep killing before the timer expires.
TAB toggles HUD panels. In lobby — quick match (online).