SUIT LAYER DOSSIER

Hacksmith Suit — Visual Layout + Body-Side Improvements

Built to match the visual storytelling style you referenced: big hero imagery, clean cards, and a tight “materials → pieces → gap-closer” narrative.
Click-to-zoom images
Card grid (2-up desktop, 1-up mobile)
Cyber glow + scanlines (same vibe as your reference HTML)
PDF companion included
Stab-resistant outer liner concept (system-wide)
Reference collage frame (overall suit / display wall)
Reference collage frame (overall suit / display wall)
Rear view reference (coverage zones + silhouette under motion)
Rear view reference (coverage zones + silhouette under motion)
Detail frame reference (tailoring + inner construction vibe)
Detail frame reference (tailoring + inner construction vibe)
Layout inspiration (multi-image storytelling grid)
Layout inspiration (multi-image storytelling grid)
Carrier fit reference (vest silhouette / coverage)
Carrier fit reference (vest silhouette / coverage)
DIY workflow visualization (xTool-class system)
DIY workflow visualization (streamlining iteration + cost framing)
Reference Pieces (the clothing items we’re pointing at)
Cards mirror your reference layout
Baseline Vest (What’s wrong with typical soft armor carriers)
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Reference Piece
Baseline Vest (What’s wrong with typical soft armor carriers)
Use this as the baseline example: typical soft-armor carriers often trade comfort and concealment for bulk, and performance depends heavily on rating, fit, and shot placement. This dossier contrasts that baseline with a system-focused approach (coverage continuity + trauma management).
carrier fitcoverage zonesconcealment
Outer Jacket (Tailored shell)
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Reference Piece
Outer Jacket (Tailored shell)
The outward-facing piece: hides panels, controls printing, and provides structure.
concealmentstructureouter shell
Inner Vest / Carrier (Primary stop)
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Reference Piece
Inner Vest / Carrier (Primary stop)
The core soft-armor package sits here; this is the main stopping layer in their system.
primary stopsoft armormulti-hit spacing
Layer Proof (Sample panel hit)
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Reference Piece
Layer Proof (Sample panel hit)
A small test square showing the vest layup after impact (visual evidence of the stack concept).
test panelimpactstack
Reference Collage (Concept vibe)
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Reference Piece
Reference Collage (Concept vibe)
A collage-style reference frame for layout, storytelling, and piece-by-piece breakdown.
layout referencestorytellingpieces
Baseline Vest Limitations (Why “regular” vests feel disappointing)
High-level performance framing (NIJ concepts, not instructions)
What typically goes wrong
  • Coverage gaps: armholes, side seams, and waistline “gap lines” are common weak points in everyday wear.
  • Blunt trauma: stopping penetration can still transmit a serious impulse (backface deformation / bruising / rib injury risk).
  • Fit drift: movement (sitting, twisting) shifts panels; protection is only as good as alignment over time.
  • Multi-hit reality: soft armor can handle multiple impacts, but performance depends on spacing, local damage, and deformation.
Typical soft-armor carriers are optimized for specific ballistic threats; everyday risks can also include slashing/puncture hazards. A thin, system-wide stab-resistant outer liner concept can help protect the garment surfaces and reduce cut/puncture vulnerability without changing the underlying ballistic stack.
“Math” without hype
Ballistic performance isn’t additive like “one more layer = X% more bulletproof.” Real outcomes depend on the NIJ threat level, projectile type, velocity, angle, shot spacing, and how the system manages energy + deformation. The most meaningful improvement you can make in a wearable system is usually:
  • maintain consistent coverage continuity (reduce gap lines), and
  • add a trauma / energy management layer so “stopped” doesn’t still mean “crippling hit”.
Hacksmith Disclosed Material Layers (what’s actually stated/shown)
Keep this section factual-only
What they used (families)
  • Published material families: aramid (Kevlar-class) + UHMWPE (Dyneema-class) used as a tested composite stack.
  • Jacket package: disclosed as a 16-layer composite (~3.4 mm) designed to remain flexible enough for tailoring.
  • Vest package: shown/claimed as a higher-layer-count soft-armor carrier (often cited around ~20 layers in their promo/video framing).
Important: the exact ply-by-ply order (e.g., “layer 1 = X, layer 2 = Y…”) is not fully published by them; this page sticks to what they show/state at a materials-family + layer-count level.
Pieces (where the stack lives)
  • Jacket: tailored shell + integrated composite panels (their “16-layer” composite package).
  • Vest/carrier: primary soft-armor package worn under the jacket; provides the main stopping performance.
  • Inner shirt: comfort layer only (fit, moisture, chafe control).
Goal of this page: present the pieces clearly and then add a body-side improvement layer concept that addresses blunt trauma + comfort without changing the aesthetic.
Body “Gap-Closer” Upgrade (conceptual layer behind the ballistic stack)
Targets trauma + heat + multi-hit consistency
What closes the gap (body-side)
  • Trauma / energy management: a body-facing subsystem that reduces backface deformation and spreads impulse (spacer mesh, rate-sensitive padding, STF-type behavior).
  • Hybrid + orientation diversity: UHMWPE + aramid roles complement each other; diverse orientations improve multi-hit consistency and fold tolerance.
  • Anti-spall + comfort liner: fragment capture + heat/chafe management so the system is wearable and stays aligned.
Why this matters
Stopping the projectile isn’t the whole problem: the “remaining discrepancies” are mostly blunt trauma, fit drift, heat, and multi-hit robustness. The gap-closer adds energy management and wearability without changing the outward look.
Pants Concept Variants (since Hacksmith didn’t do the pants)
Concept-only: fit, comfort, and coverage goals (not a build guide)
Variant A — Heavy “Protection-First” Trouser
  • Outer liner: add a stab-resistant outer liner concept to improve cut/puncture resilience for the garment surface.
  • Goal: maximize coverage in high-risk zones while keeping motion workable (walking, sitting, stairs).
  • Coverage priority: upper legs/hips + waistband overlap with the vest/jacket stack to reduce “gap lines”.
  • Comfort priority: internal comfort liner + ventilation channels to prevent heat soak and chafing.
  • System principle: treat lower-body protection as a separate subsystem whose job is to reduce injury risk and improve overall wear consistency.
Note: This page intentionally avoids step-by-step instructions, specific layer counts, or construction details.
Variant B — Light “Concealment-First” Trouser
  • Outer liner: add a stab-resistant outer liner concept to improve everyday cut/puncture resilience while preserving drape.
  • Goal: preserve normal suit drape and comfort while adding a modest risk-reduction layer.
  • Coverage priority: high-mobility areas where bulk is most noticeable (front thigh, outer hip).
  • Wearability: minimal heat penalty, minimal stiffness, minimal printing under tailored fabric.
  • Use case: “looks and feels normal” while improving baseline protection compared to standard clothing.
Final System View (outer → inner)
High-level stack map (no build steps)
Stack Map
Tailored Suit Jacket (outer shell)
↓
Stab-resistant outer liner (concept: cut/puncture resistance at garment surface)
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Hacksmith jacket composite package (aramid + UHMWPE family; 16-layer composite stated)
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Primary vest/carrier package (soft armor stack; aramid + UHMWPE family; higher layer-count referenced in promo/video framing)
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Body-side “gap-closer” (trauma / energy management + anti-spall + comfort liner concepts)
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Body
        
DIY Segment (Process Streamlining & Cost Framing)
Concept-only: workflow visualization, not instructions
Why include a DIY segment
  • Transparency: shows how prototyping and iteration could be streamlined without revealing build steps.
  • Cost framing: communicates that material waste, iteration cycles, and logistics dominate real costs—not just raw fabrics.
  • Repeatability: visualizes controlled, repeatable processing for test coupons, liners, carriers, and non-ballistic components.
  • Outer liner concept: the stab-resistant liner is treated as a garment-facing durability layer; prototyping focuses on fit, comfort, and wear resistance (not ballistic performance).
Boundary: This section is intentionally non-operational. It illustrates workflow and budgeting considerations only.
Workflow visualization (example tool)

A compact desktop cutter/engraver (shown here) represents how teams often streamline non-ballistic parts of a project: carriers, spacers, liners, templates, jigs, labels, and documentation assets.

The takeaway is not the tool itself, but the process discipline: rapid iteration, consistent geometry, and predictable material usage.

DIY workflow visualization device
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DIY / PROCESS
Workflow & Cost Streamlining Visual
Used here as a visual stand-in for disciplined prototyping workflows that reduce iteration cost and improve consistency for support components (liners, spacers, carriers, templates)—not ballistic elements.
process iteration cost framing non-ballistic